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Helis; Level Art, Modelling

I'm proud to present our 3rd term project at NAD UQAC in Montreal, entitled Helis. The Project was overseen by the wonderful artistic direction of Sebastien Primeau, and conducted over the course of 14 weeks by a group of 7 students. The pitch is as follows:
A flying fortress belonging to a notorious band of Monster Hunters.

We had to design 2 rooms, an Armory, and a living room.

Alaric Antos - Level Artist, Material Artist, Prop Modeler - https://www.artstation.com/gearsloot
Joffrey Kouadio - Level Designer, Lighting Artist, Character Modeler - https://www.artstation.com/coachb
Nathan Sioui - Animator, Rigger, Prop Modeler - https://www.artstation.com/nathansioui
Shawn Lanoue - Prop Modeler - https://www.artstation.com/shawnlanoue
Andreanne Bedard - Prop Modeler - https://www.artstation.com/dreanne
Carl Stephane Louissiant - Prop Modeler - https://www.artstation.com/carlstphanelouissaint
Lee-Anne Savoie - Prop Modeler - https://www.artstation.com/leeannesavoie

We were inspired by Bioshock and Dishonored for their hifi-stylized visual style, while still really trying to hit a home run with our PBR workflow.

The real magic came when we added slight movement to the scene in unexpected ways, like with the propellers in the Armory and Workshop.

The Living Room- Set Dressing, Material Art, Prop Modelling

The Living Room- Set Dressing, Material Art, Prop Modelling

The Secret Room -Set Dressing, Material Art, Prop Modelling

The Secret Room -Set Dressing, Material Art, Prop Modelling

The Workshop - Set Dressing, Material Art, Prop Modelling

The Workshop - Set Dressing, Material Art, Prop Modelling

The Workshop - Set Dressing, Material Art, Prop Modelling

The Workshop - Set Dressing, Material Art, Prop Modelling

The Workshop - Set Dressing, Material Art, Prop Modelling

The Workshop - Set Dressing, Material Art, Prop Modelling

The Lounge - Set Dressing, Material Art, Prop Modelling

The Lounge - Set Dressing, Material Art, Prop Modelling

The most prevalent pieces of Architecture I designed

The most prevalent pieces of Architecture I designed

Props that I worked on to some capacity, either Modelling, Texturing, or both.

Props that I worked on to some capacity, either Modelling, Texturing, or both.